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Universal Windows Platform Apps via C#: Writing cross-device experiences for PCs, tablets, phones, Xbox, Microsoft Surface Hub, HoloLens, and Band (Developer Reference)
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Universal Windows Platform Apps via C#: Writing cross-device experiences for PCs, tablets, phones, Xbox, Microsoft Surface Hub, HoloLens, and Band (Developer Reference)

by BlinkVROctober 9, 2017

Universal Windows Platform Apps via C#: Writing cross-device experiences for PCs, tablets, phones, Xbox, Microsoft Surface Hub, HoloLens, and Band (Developer Reference)

Developers are increasingly being tasked with developing apps for multiple platforms while technology books typically address each platform in isolation. This book will be the first of its kind to illustrate how code can be shared between Windows 10, Windows Phone 10, and Xbox One.[1]    With Windows 10 developers write apps for one product family against one developer platform accessible from one store. Windows 10 represents huge opportunities for developers and using shared code reduces both the investment required to adopt the platform as well as the time to market.   The book will explore several strategies for sharing code with both a detailed explanation of the ‘why’ accompanied with end-to-end examples that demonstrate the ‘how.’
Microsoft Hololens

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