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January 31, 2018

The VR Book: Human-Centered Design for Virtual Reality

The VR Book: Human-Centered Design for Virtual Reality

Virtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world.When VR is done badly, not only is the system frustrating to use, but sickness can result.Reasons for bad VR are numerous; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book [...]

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October 1, 2017

The VR Book: Human-Centered Design for Virtual Reality (Acm Books)

The VR Book: Human-Centered Design for Virtual Reality (Acm Books)

The VR Book Human Centered Design for Virtual Reality

Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real [...]

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